2020. 1. 25. 01:26ㆍ카테고리 없음
Below you'll find a list of all posts that have been tagged as “MAC”.
Metal is the standard graphics API for Apple devices. Unity supports Metal on iOS Apple’s mobile operating system. See in, tvOS and macOS (Standalone and Editor).
Metal has a larger feature set on Apple platforms than OpenGL ES. See the advantages and disadvantages of using Metal below.
Advantages of using Metal. Lower CPU overhead of graphics API calls. API level validation layer.
Better GPU control on multi-GPU systems. Supports memory-less render targets (on iOS/tvOS). New Apple standard for Apple. Computer shaders. Tessellation shaders Disadvantages of using Metal.
No support for low-end devices. No support for geometry shaders Limitations and requirements. iOS and tvOS have Metal support for or newer SoC-s. macOS has Metal support for Intel HD and Iris Graphics from the HD 4000 series or newer, AMD GCN-based GPUs, and Nvidia Kepler-based GPUs or newer. Metal does not support geometry shaders A small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. Enabling Metal To make the Unity Editor and Standalone Player use Metal as the default graphics API, do one of the following:.
In the Editor, go to menu: Edit Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your Project behave. See in Player and enable Metal Editor Support. Or, if you are using MacOS, open Terminal and use the -force-gfx-metal. Metal is enabled by default on iOS, tvOS and macOS Standalone Players. Validating Metal API Xcode offers Metal API validation, which you can use to trace obscure issues. To enable Metal API validation in Xcode:.
Tag Archive For Metal For Mac Free
In Unity, build your Project for iOS. This generates an Xcode project.
Open the generated Xcode project in Xcode and select Edit Scheme. Select Run Options Metal API Validation and choose Enabled Validation errors break code execution in the XCode editor, and appear in device logs. Note: Enabling validation increases CPU usage, so only enable it for debugging.
Selecting a GPU device Metal allows you to select a GPU device when you run your application. This enables you to test your Project on different GPU setups, or save power by using a low power GPU. To change the Unity Editor target GPU device, select menu: Unity Preferences General and set the Device To Use: Changing target GPU in the Editor To change the Standalone Player target GPU device, start your application (or select menu: File Build and run) and set the Graphics device to use to the relevant GPU in the dialog that appears: Changing target GPU on Standalone Player Using memoryless render targets Metal allows you to use memory-less render targets to optimize memory on mobile devices introduced in iOS and tvOS 10.0. This enables you to render to a RenderTexture without backing it up in system memory, so contents are only temporarily stored in the on-tile memory during rendering The process of drawing graphics to the screen (or to a render texture).
By default, the main camera in Unity renders its view to the screen. For more information, see. 2018–05–22 Page published with. Added advice on using Metal in 2017.4. You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see: You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know: You've told us there is information missing from this page.
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